Um pequeno interregno de um mês aqui no blog, estive de férias no velho mundo, trabalhando no artigo e com alguns trabalhos a entregar no doutorado. Além disso, como se não tivesse muita coisa na mesa, me inscrevi no curso online de Gamefication da Penn University pelo Coursera. Vale pelo curso e para conhecer melhor o sistema de ensino virtual deles. Em breve resenha. Por hora fiquem com um resumo:
Gamification is the application of digital game design techniques to non-game problems, such as business and social impact challenges. Video games are the dominant entertainment form of our time because they are powerful tools for motivating behavior. Effective games leverage both psychology and technology, in ways that can be applied outside the immersive environments of games themselves. Gamification as a business practice has exploded over the past two years. Organizations are applying it in areas such as marketing, human resources, productivity enhancement, sustainability, training, health and wellness, innovation, and customer engagement. Game thinking means more than just dropping in badges and leaderboards; it requires a thoughtful understanding of motivation and design techniques. This course examines the mechanisms of gamification and provides an understanding of its effective use.